Environment Artist :: Digital Artist
I have worked on several versions of Forza Motorsport for Xbox360, including Forza Motorsport 2, 3, 4 and the recently announced Forza Motorsport 5 for the Xbox One. It's been an exciting opportunity to work on some of the newest hardware while developing new technologies and 3D solutions on an amazing AAA game like Forza Motorsport.
A title like Forza Motorsport allows me to create amazingly realistic environments and work with some of the best artists and engineers in the business. These games have pushed my 3D skills like nothing else I have ever done before.
I work with a huge team of artists assembling the race courses from scratch. We build worlds from the ground up, each road and every blade of grass is painstakingly placed and replaced until it is just right.
For Forza Motorsport 4, I prototyped many of the visual systems used in the game. We create the models and textures which tell the game engine how to combine these elements to look like a real place with real things in it. During production, I led a small group of artists updating our existing tracks and assets and teaching them the new systems we were using. To date, Forza 4 has sold almost 4 million copies worldwide.
For Forza 3, I also did pre-production work updating our systems and technologies. For our reveal, I had the pleasure of working with a group of artists updating the Fujimi Kaido track for our E3 announcement video below. During production, I worked with a team of artists updating the rest of the 13 miles of track! I also worked on Suzuka and several other tracks in the game.
During the final phases of Forza 3, I worked with the UI team to put together a set of 3D environments to showcase our amazing vehicle models. One of the most complex pieces I created was a group of different sets used to showcase the vehicle models. Take a look at some of these sets, here.